爱尔兰共和军格林伯格

创造性的计算

教授兼主任
Painting, Drawing and 创造性的计算

电子邮件

igreenberg@bjyiluji.com

电话

214.768.4625

网站

http://iragreenberg.com
Linktree

后计算实践.

‘My practice includes drawing, computation and painting. Regardless of medium, my process is primarily generative/emergent. 我通常是自动开始的, with no target/goal/outcome in mind; my hands begin drawing/coding/painting. Hopefully, something engaging reveals itself along the way. 我将整个过程定义为 post-computational, in that it is deeply informed by many years of coding. (I think of embodied algorithms when holding a pencil/paintbrush.) I do not aspire to align myself with any single creative/aesthetic/art historical tradition. Yet, I deeply appreciate craft and visual literacy and also disruptive technologies.’ 

With an eclectic background combining studio arts and computer science, 爱尔兰共和军格林伯格是一位画家, 2D和3D动画, 平面设计师, web and interactive designer/developer, 程序员, 艺术总监, 创意总监, 董事总经理, art and computer science professor, 和作者. He wrote the first major language reference on the 处理 programming language, 处理: Creative Coding and Computational 艺术, (伯克利, CA: ED的朋友, 2007) and two subsequent creative coding texts. 格林伯格持有B级.F.A. 从康奈尔大学和硕士.F.A. from the University of Pennsylvania.

Greenberg has steadily exhibited his work, consulted within industry and lectured widely throughout his career. He was affiliated with the Bowery Gallery in New York City, 飞轮画廊在皮尔蒙特, NY, and is currently a member of Strata Gallery in Santa Fe, NM. He was a 董事总经理 and 创意总监 for H2O Associates in New York’s Silicon Alley, where he helped build a new media division during the golden days of the dot-com boom and then bust, barely parachuting back to safety in the ivory tower. 从那时起, he has been inciting students to create inspirational new media art, lecturing and holding residencies at numerous institutions, including Trinity College (Dublin, Ireland); University of Edinburgh (UK); University of Iowa; University of Northern Iowa; Seton Hall University; Monmouth University; University of California, Santa Barbara; Kutztown University; Moravian College; Northampton Community College’s Digital 艺术 Institute; Lafayette College; Lehigh University; the 艺术 Institute of Seattle; Studio 艺术 Centers International (Florence, Italy); and the City and Guilds of London 艺术 School (UK).

目前, Greenberg is Director of the Center of 创造性的计算 and Professor at SMU, with a joint appointment in the 梅多斯艺术学院 and the Lyle School of Engineering. 以前, he was Associate Professor at Miami University (Ohio), where he held a joint appointment within the School of Fine 艺术s and Interactive Media Studies program and was an affiliate member of the Department of Computer Science and Systems Analysis.

Greenberg splits his time between Santa Fe and Dallas with his wife, Robin; son, Ian; daughter, Sophie; their Zen warrior dogs, Kai and Tessie; and horse Finn. When not sitting aimlessly in front of his laptop, you can usually find him on one of his bikes or getting checked against the boards at an ice rink in Santa Fe or North Texas.

最近的工作

创造性的研究

Greenberg’s research and teaching interests include generative NFT's, 绘画, 美学与计算, 富有表现力的编程, 紧急形式, 网络艺术, artificial intelligence (and stupidity), physical computing and computer art pedagogy (and anything else that avoids meetings). One of his guilty pleasures is torturing defenseless arts and humanities students with trigonometry, algorithms and object-oriented programming.

出版物

处理: Creative Coding and Generative 艺术 in 处理 2 (格林伯格, Xu, 库马尔, 加州大学伯克利分校, CA: ED的朋友, 2013) is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.

The Essential Guide to 处理 for Flash Developers (伯克利, CA: ED的朋友, 2009) This is the first book comparing 处理 to Adobe Flash/Actionscript. Intended for experienced creative coders, the book explores intermediate coding principals, 包括角色动画, 人工生命, 质点动力学, AI in gaming and 3D visualization. In addition the book explores the bridge between 处理 and Java.

处理: Creative Coding and Computational 艺术 (伯克利, CA: ED的朋友, 2007) 处理 is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing artists to learn programming fundamentals as easily as possible, and 程序员s to produce beautiful creations using math patterns. It provides an accessible alternative to using Flash for creative coding and computational art.

区别

Primary Investigator, 2013-2016 NSF, TUES Phase 2, S-STEM: SCHLR SCI TECH ENG&MATH, 创造性的计算 in the Context of 艺术 and Visual Media, $165,935. 资助.

Primary Investigator, 2009-2012 NSF, SIGCEE: CCLI-Type 1 (Exploratory), S-STEM: SCHLR SCI TECH ENG&MATH, A Visual Portfolio - based Approach to CS1 using 处理, $90,000. 资助.

爱尔兰共和军格林伯格